Hardware manufacturer FliteSim.com has shared some new products in their product line during this year’s FSExpo, in which they announced a new service, as well as physical hardware to control your flight simulator.
FliteShield 365 Total Warranty
The first product announced was FliteShield 365 is a service that a customer can pay for to get more support from the manufacturer. This product covers free round-trip shipping, including shipping costs for warranty repairs and replacements.
FliteShield 365 Total Warranty is going to cover worldwide shipping, and the warranty stays valid for one resale if it is reported within 10 days. The repair labour is also covered in this product. Lastly, there is an optional extension of this protection of up to two years, for just 15% of the product price per year.
New Hardware Releases
The first hardware products the team has showcased were the CLS-60 and 120 force-feedback yokes. They also include removable mounting tabs. The next product line focuses on the G1000 iteration, with the PFD, MFD and Audio Panel. This is a great piece of hardware for those who mostly fly glass cockpit GA planes.
In addition to these yokes, a Front Panel will also be available. This will replicate the core electrical, engine starter and light controls of the Cessna 172, and will fit on both CLS-60 and CLS-120 yokes.



The next in line are force-feedback rudder pedals. These rudder pedals will have as much as 370N of peak force, with realistic force-feedback effects. They will be automatically detected by the simulator, will automatically load custom aircraft profiles, and you will be able to use them with both standard aircraft and helicopters.
The price of it is going to be set at $1,799. On pre-launch, the cost will be at $1,599.


The next hardware is an FC-20 Flight Console. This will include a motorised trim wheel, and firm wheel position indicator, a motorised flap position indicator, and a landing gear status light. There is also going to be a parking brake lever and a carb heat lever.
You will be able to interchange the throttle quadrant bay, too. The price of this is set at $799, and the pre-order variant will cost $100 less.



Speaking of the interchangeable throttle quadrants, you will be able to change them with these, which are modelled after Cessna 172’s Vernier Throttle, the ones modelled after Piper Archer and Warrior and the Piper Arrow.
The next hardware piece is a FAA-approved Basic Aviation Training Device. It is still pending approval; however, it will include the CLS-60 FFB Yoke and CLS-370 FFB Rudder pedals, the FC-50 Flight Console and Throttle Quadrant, the G1000 Console, and a single-engine aircraft model. You will be able to select between the Cessna 172 and the Piper Warrior. In that, a fully configured Windows 11 PC and a 40-inch TV will be shipped with this package.


The price of this hardware package is set at $10,999; this price excludes the X-Plane 12 Professional, required to run this simulator.
Another FAA-certified training device is the AATD, which is powered by the D-Box Gen5 Motion platform and includes a motorised pilot seat. The CLS-120 FFB and yoke is included, as well as the CLS-370 FFB rudder pedals. There is also the FC-100 Flight Console, including the motorised trim wheel and quadrant, as well as a standby instrument. The G1000 is also included.
This package will come with three monitors and two different PCs. X-Plane 12 is also included.
All Controlled By Software
The software powering all the force-feedback devices is called FFBTools V3, and will automatically connect to all FliteSim.com hardware, including the CLS-60 and 120 yokes, FC-50/100 flight controls, the G1000 and so on. The simulator will also be automatically detected and connected to.
Profile and effects of the default aircraft will also be automatically loaded, with specific profiles and effects.

Another piece of software is RemoteYokeSync, which, as its name suggests, will synchronise force-feedback yokes through the internet, in case you are using a shared cockpit configuration. This will ensure realistic Crew Resource Management flights.
So far, that is all from FliteSim.com; you can also read more about their work in one of our previous articles here.
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