Gaya Simulations has today via Orbx forums released a post regarding the currently developed Vienna International Airport scenery for both Prepar3D and X-Plane 11. This time, the post was about the X-Plane 11 version. Based on the Facebook post which came together with the forums post, the screenshots below are the final previews before the scenery release.
Following our P3Dv4 LOWW announcement, it’s now time for X-Plane 11! LOWW for X-Plane 11 was developed alongside the P3D version and is not just a direct port.
When released, the scenery will feature PBR usage for most buildings and assets across the airport, 3D people at various parking stands, full integration with SAMv2 jetways including VDGS and Marshallers or superb modelling outside of the airport. As usual, the complete feature list can be seen below.
FEATURES – X-Plane 11
- Authentic and complete rendition of Vienna Schwechat Airport in its current state including the extension of Bravo cargo parking
- Highly detailed 3D modelling of all buildings, with interior modelling in the main terminal
- Superb quality texturing and PBR usage for most buildings and assets across the airport
- Realistic and custom made ground service vehicles including pushback trucks, service and Vienna Airport specific taxis and buses.
- Completely custom groundwork with high-quality and accurate signage and markings.
- 3D people at various parking stands (can be controlled via the control panel)
- Full integration with SAMv2 jetways including VGDS and Marshallers!
- Custom made and optional static aircraft throughout bringing the airport to life
- Superb modelling outside of the airport including realistic hotels, Petrochemie Danubia and even animated trains
- Precise parking positions for airlines in their correct real-world gate assignment based on current data
- Perfectly blends with Ortho4XP tiles for seamless experience.
- Developed with close assistance from real world pilots, airport workers and staff for incredible authenticity
- Created by Gaya Simulations (Kos Airport)
The original post can be seen here.
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