6.6.2020 – 19:08z

IXEG 737 Classic Updated to v1.3.1 (XP11)

In a rather long post over at the X-Pilot forums has Cameron, founder of X-Aviation, announced an imminent release of a new update for the IXEG 737 Classic for X-Plane 11. Current owners of the addon have been noticed about the update via email.

Version 1.3.1 of the aircraft brings new features, bunch of improvements, or numerous bug fixes. For example, an option to use two separate hardware axis for throttles has been added, textures have been updated slightly, APU fuel use logic has been tweaked or BetterPushback now works again with the aircraft.

The new version of the aircraft can be downloaded via your X-Aviation account, and if you want to buy the aircraft, you can do so via the X-Aviation website for $74,95.

Read also: iniBuilds Releases Brisbane International for MSFS 2024

Bug fixes:

  • Fixed mousewheel scroll direction for all manipulators
  • Various Gizmo Beta Changes/Fixes
  • Fixed first digit of engine #2 manual N1 setting indicator to bleed over to engine #1
  • Removed “C x 100” labeling from Fuel Flow gauges
  • Fixed two screws missing (CPTs EHSI frame and overhead panel)
  • Stopped stickshaker assembly from clipping into footrest cover
  • Re-enabled BetterPushback to work with this plane
  • Enabled autothrust to set correct N1 at high-altitude airports for takeoff
  • Fixed texture see-through bug with leather flaps on side of instrument panels
  • Re-enabled lit texture for writing on mode control panel
  • Hooked up right-side N2 and FF carots of electronic instrument version to correct engine again
  • Fixed movement direction for rudder pedals
  • DC meter selector on BAT will now show battery voltage even if BAT switch is off


Improvements:

  • Tweaked “fur” texture of pilots seats to avoid “see through” effect near edges
  • Removed further “texture bleed” cases of bad UV mapping (APU fire control box in wheel well)
  • Changed and improvement manipulators for flap and speedbrake handles (more intuitve to use, hits detents better)
  • Tweaked APU fuel use logic (draws from left side fuel manifold when running, according to fuel system setup and pressures)
  • Increased EDG oil temperatures a bit to avoid needle being pegged at left edge of gauge
  • Several improvements to initialization setting of switches and rheostats (lights, TCAS/Transponder, DH, Radar system, etc…)
  • Changed clickspots for sunvisors in eyebrow windows to the actual lanyards
  • Allow use of “ground services” menu while in motion or even in flight for fuel, weight and CG adjustment
  • Various minor texturing/UV tweaks
  • Total makeover of many manipulators in the cockpit for optimal mouse and VR use.


Additions:

Read also: Airfoillabs Shares Development Updates on Boeing 737 MAX for X-Plane

  • Added option to remove “ghost throttle” symbology
  • Added option to have a mouse manipulator to move both thrust levers simultaneously (for VR or mouse fliers).
  • Added option to use two separate hardware axis for throttles (no locking lever at idle).
  • Added VRconfig.txt for optimal VR compatibility
  • User created PBD (Place / Bearing / Distance) waypoints implemented on LEGS and RTE page

Feel free to join our Discord server to share your feedback on the article, screenshots from your flights or just chat with the rest of the team and the community. Click here to join the server.

In a rather long post over at the X-Pilot forums has Cameron, founder of X-Aviation, announced an imminent release of a new update for the IXEG 737 Classic for X-Plane 11. Current owners of the addon have been noticed about the update via email.

Version 1.3.1 of the aircraft brings new features, bunch of improvements, or numerous bug fixes. For example, an option to use two separate hardware axis for throttles has been added, textures have been updated slightly, APU fuel use logic has been tweaked or BetterPushback now works again with the aircraft.

The new version of the aircraft can be downloaded via your X-Aviation account, and if you want to buy the aircraft, you can do so via the X-Aviation website for $74,95.

Read also: Mango Studios Releases B767 GE Engine Mod for X-Plane

Bug fixes:

  • Fixed mousewheel scroll direction for all manipulators
  • Various Gizmo Beta Changes/Fixes
  • Fixed first digit of engine #2 manual N1 setting indicator to bleed over to engine #1
  • Removed “C x 100” labeling from Fuel Flow gauges
  • Fixed two screws missing (CPTs EHSI frame and overhead panel)
  • Stopped stickshaker assembly from clipping into footrest cover
  • Re-enabled BetterPushback to work with this plane
  • Enabled autothrust to set correct N1 at high-altitude airports for takeoff
  • Fixed texture see-through bug with leather flaps on side of instrument panels
  • Re-enabled lit texture for writing on mode control panel
  • Hooked up right-side N2 and FF carots of electronic instrument version to correct engine again
  • Fixed movement direction for rudder pedals
  • DC meter selector on BAT will now show battery voltage even if BAT switch is off


Improvements:

  • Tweaked “fur” texture of pilots seats to avoid “see through” effect near edges
  • Removed further “texture bleed” cases of bad UV mapping (APU fire control box in wheel well)
  • Changed and improvement manipulators for flap and speedbrake handles (more intuitve to use, hits detents better)
  • Tweaked APU fuel use logic (draws from left side fuel manifold when running, according to fuel system setup and pressures)
  • Increased EDG oil temperatures a bit to avoid needle being pegged at left edge of gauge
  • Several improvements to initialization setting of switches and rheostats (lights, TCAS/Transponder, DH, Radar system, etc…)
  • Changed clickspots for sunvisors in eyebrow windows to the actual lanyards
  • Allow use of “ground services” menu while in motion or even in flight for fuel, weight and CG adjustment
  • Various minor texturing/UV tweaks
  • Total makeover of many manipulators in the cockpit for optimal mouse and VR use.


Additions:

Read also: iniBuilds Releases Enhanced Ibiza and Palm Springs Sceneries for Microsoft Flight Simulator 2024

  • Added option to remove “ghost throttle” symbology
  • Added option to have a mouse manipulator to move both thrust levers simultaneously (for VR or mouse fliers).
  • Added option to use two separate hardware axis for throttles (no locking lever at idle).
  • Added VRconfig.txt for optimal VR compatibility
  • User created PBD (Place / Bearing / Distance) waypoints implemented on LEGS and RTE page

Feel free to join our Discord server to share your feedback on the article, screenshots from your flights or just chat with the rest of the team and the community. Click here to join the server.

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