MK-Studios, a developer who is responsible for many sceneries to both Prepar3D and X-Plane 11, has released their another rendition – Keflavik (BIKF)
This scenery, even though is called as Keflavik, it includes another 3 airports; Akureyri (BIAR), Grímsey (BIGR) and Isafjorour (BIIS) airports. The Keflavik airport itself is known for the challenging weather conditions with strong gusting winds, its unique position. The main features of this scenery are for example the PBR textures, SODE jetways and SODE VDGS support, over 10 000 accurately placed autogen buildings, compatibility of the ORBX global Iceland demo/FTX global or the OpenLC Europe. You can see more features down below.
- Highly detailed rendition of Keflavik airport and it’s surroundings,
- Simplified Akureyri airport rendition with surroundings and autogen,
- BIAR and BIIS airport enhancements (to work with ORBX Open LC EU),
- Orbx Global Iceland Demo / Open LC EU / VECTOR compatible,
- Up to date ground layout and stands according to the real-world changes,
- 50cm/pixel satellite resolution for the approach area and airport,
- Mesh coverage for the airport surroundings,
- Accurate and detailed airport infrastructure based on real sizes and dimensions,
- Detailed AFCAD adjusted for AI addons,
- Over 10 000 accurately placed autogen buildings and vegetation,
- PBR implementation for taxiways and runways,
- PBR implementation for the airport buildings,
- PBR precipitation and snow effects,
- Terminal interior model (simplified for maximum performance),
- Very realistic night lighting with directional taxiway centerline lights, approach lights including correct brightness and weather/time-based visibility conditions,
- Optimized Dynamic Lightning,
- Compatible to all major traffic add-ons,
- SODE jetways, SODE VDGS and windsocks supported,
- Optimized to take advantages of new P3D V4.5 HF2 (or later) features.
If you want to see the trailer by AviationLads, you can see it here:
The scenery is available for €27.6 (incl. local VAT of 20%) via Simmarket shop here.