MSFS Development Update (28.1)

The Microsoft Flight Simulator Team have posted another of their regular weekly updates, this time with the announcement that the next World Update is going to be delayed further.

The announcement does, however, give the approximate time the community can expect the update. It is scheduled sometime between the 9th and the 11th of February. But indications suggest they are working hard to ensure this World Update delivers. Currently, they are working on integration, and various data passes.

However, the team have posted screenshots of an updated London, that will be included in the forthcoming update, which are found below. They have also indicated which cities, apart from London, have received the photogrammetry treatment. These are Oxford, Cambridge, Birmingham, and Bristol. Among these cities, over 80 points of interest have been implemented.

Over 85 airports have been improved, both logically and visually, and 5 have been hand crafted. These are Barra, Liverpool, Land’s End, Manchester-Barton, and Out Skerries.

The development team have also posted their feedback snapshots including bug fixes, wish lists, and a new VR wish list:

Third Party Update

We are very happy to see that more and more planes are getting produced. In just the past few days, we’ve seen new announcements, updates on major airliners that are in production, and also new aircraft releases. it’s really great to see that the SDK has matured to the point where more and more teams are bringing their creations to the platform including the following:

NEW RELEASES:
  • Black Box’ L-19 Bird Dog
  • DC Design’s F-15
  • Lionheart Creations’ Trinidad
  • Sim Skunk Works’ Fiat-Aeritalia G-91
NEW ANNOUNCEMENTS:
  • Aerosoft’s Twin Otter
    • Just Flight’s PA-28R Arrow
    • Whiskey Jet’s update for the A220
    • Aeroplane Heaven’s awesome DC-3!
QUICK UPDATE ON THE NUMBERS:
  • We have a total of 105 approved pay-ware partners (+5 from last week) and 136 products (+15 from last week) live in the in-sim store.
  • Outside of our store, 545 products have already been released in 3rd party stores. Beyond that, another 247 products from 3rd party developers are in production (126 announced, 121 unannounced). In total, over 795 3rd party products are either released or are in development.
  • Airports:
    • 522 airports (+15) are either released or are in various stages of development.
      • 361 airports (+20) have been released on the platform so far in various stores.
      • 110 airports (+12) have been released in the in-sim marketplace.
      • 58 airports (-5) beyond the released airports have been announced.
      • 103 airports (-5) are not announced, but the dev let us know that the airport is in production.
  • Aircraft:
    • 101 aircraft (+1) are either released or are in various stages of development.
      • 18 aircraft (+1) have been released on the platform so far in various stores.
      • 9 aircraft (+1) have been released in the in-sim marketplace.
      • 65 aircraft (+0) beyond the released airports have been announced.
      • 18 aircraft (+0) are not announced, but the dev let us know that the airport is in production.
  • Scenery:
    • 157 sceneries (+17) are either released or are in various stages of development.
      • 154 sceneries (+17) have been released on the platform so far in various stores.
      • 12 sceneries (+2) have been released in the in-sim marketplace.
      • 3 sceneries (+0) beyond the released airports have been announced.
  • Missions:
    • 12 sceneries (+1) are either released or are in various stages of development.
      • 12 sceneries (+1) have been released on the platform so far in various stores.
      • 10 sceneries (+0) have been released in the in-sim marketplace.
      • 3 sceneries (+0) beyond the released airports have been announced.

SDK Update

  • DevMode:We fixed several issues on the Scenery Editor: 1) crash when hiding/unhiding an airport category 2) performance issues when sorting in alphabetical order and 3) “replace model” feature when multiple objects are selected. Also, Scene list and viewport are now updated when using “Split path”.
  • We are still hard at work on the Scenery Editor. Recently, we have improved the overall performance and initiated a series of UX/UI refinements.
  • SimConnect:We fixed flight load/save (SimConnect_FlightLoad / SimConnect_FlightSave).
  • WebAssembly:We fixed StringFormat conversion to NanoVG alignment in GDI+ layer.



Author: Ray

I have been an avid aviation enthusiast for about eight years since I first started using FSX. Apart from flying in the sims (now X-Plane 11 and MSFS) I enjoy reading about aviation through the many periodicals and books available. I live in South Yorkshire in the northern half of the UK.

Comment Policy

In order to ensure friendly environment for everyone, we outlined a few simple rules that need to be followed when participating in discussions in the comment section under each post. It's nothing complicated: avoid vulgarisms, offensive language, abusive behaviour, creating or participating in arguments, trolling, or self-promotion.