29.8.2019
Prepar3D

Orbx Honolulu micro-region for Prepar3D v4 Announced

 

Orbx today announced, via their Facebook page and forums, a scenery of the whole Hawaiian island of Oahu for Prepar3D v4. The scenery has a lot of features, but I will mention the most interesting ones (a full list can be seen below): over 20,000 custom buildings, hand-placed vegetation, overhauled infrastructure, complete PBR and over 1,500 sq km of tropical terrain. The scenery will be a stand-alone product compatible with FSDT Honolulu Intl Airport and Bill Womack’s Dillingham X .

The release date and the price will be known closer to the release.

FEATURE LIST

  • A complete Cityscape and Mini-Region covering Honolulu and the entire island of Oahu
  • Ultra-HD photorealistic depiction of Honolulu, Waikiki, Pearl Harbor and Pearl City
  • All eight Oahu airports have been upgraded from default to “region standard” – much like you see in AUv2, GES/GEN, etc. 
  • Mixture of photoreal and custom landclass textures for best balance between realism, performance and download/disk usage.
  • High-quality mesh, based on high-resolution LIDAR, including underwater bathymetry
  • Complete replacement of all geodata for Oahu for a much more detailed and accurate landscape; shorelines, lakes, road/rail, traffic etc. 
  • 23,000 unique custom buildings with exact footprint and height data, combined with 90,000 custom-placed agn buildings
  • Over 60 high-detail POIs, most with complete PBR texturing
  • Detailed depiction of Pearl Harbor with all museums and relevant historical sites
  • Visit the USS Missouri, USS Bowfin and USS Arizona Memorial
  • Numerous helipad locations, including on custom US Navy ships in harbor.
  • Exceptionally detailed hand-placed vegetation using local flora types
  • All vertical obstructions on the island; wind turbines, antennae, power grid towers, chimneys etc
  • Stunning night lighting, including dynamic and 3D lighting for best visuals and performance
  • Exhaustively optimized for best performance using unique modelling and texturing techniques. 
  • >1500 sq km of stunning tropical terrain
  • Created by powerhouse developers Frank Schnibben and Holger Sandmann, with additional help from Chris Clack and Gaya Simulations

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