Lockheed Martin recently released their new simulator – Prepar3D v5. Today, the developers released a hotfix for the Prepar3D v5, which should fix many issues with the simulator.
The hotfix 5.0.34874 brings so many fixes to the issues of the previous version. It should reduce the VRAM usage, fixes the driver hang when ATC window opened, there were also some scenery fixes and improvements like freeway lane textures, fixes various bridge and more. The hotfix is now available through the downloads page for free for all current customers.
Changelog
- Reduced VRAM usage by automatically reducing texture sizes on distant objects.
- Variable Refresh Rate (VRR) displays are now supported.
- Fixed crash that could occur on approach at low altitudes in some cases.
- Fixed driver hang caused by the ATC window in some cases.
- Fixed crash when closing camera preview window.
- Vehicle preview screen now shows the interior model if no exterior model exists.
- Fixed issue causing detached avatar to crash if parent vehicle crashed.
- Fixed issue causing shadow errors in SimDirector when Enhanced Atmospherics was active.
- Multichannel host now serializes library effect mappings.
- IsOnGround now properly set when initializing mobile scenery objects in SimDirector.
- DLLStop is now called on all DLL plugins before being removed.
- Fixed issues causing VR views to be out of sync.
- Fixed issue preventing traffic from clearing in some cases.
- Fixed issue causing invalid reflections in the right eye in VR.
- Enhanced Atmospherics is now supported in VR stereo and mono modes.
- Fixed issue preventing AI from taking off and landing at airports in some cases.
- Improved Enhanced Atmospherics cloud shadows.
- Fixed issue where adjusting time preview would cause AI to spawn.
- Fixed crash that would occur when playing a flight recording from the command line.
- Fixed issue causing multiplayer session status to appear differently on client and host machines.
- Fixed issue causing a crash to occur before the user was prompted that VRAM budget was exceeded.
- Fixed issue where reflections in the right eye were one frame behind in VR single-pass mode.
- Fixed issue preventing panel mouse interaction from working in VR in some cases.
- Reduced-intensity of default landing light effect.
- Improved AI brake behaviour on sloped surfaces.
- Additional improvements to ground contact reaction.
- Fixed long UI load times if large amounts of add-ons were installed.
- Fixed issue where GPS broadcast and sound in slew settings were not loaded correctly at startup.
- Fixed issue where flight plans would reapply if currently active when pressing OK in the options screen.
- Various Enhanced Atmospherics cloud appearance improvements.
- Fixed application hang that would occur if VR threw an error in single-pass mode.
- Fixed issue causing vehicle select sort ordering to reverse in some cases.
- Fixed crash that would occur if a docked view was closed while being moved.
- Fixe issue where SimConnect_CreateEffect was not initializing PBH values.
- Added VR cursor settings.
- Fixed issue where terrain textures would draw on top of each other in some cases.
- Fixed issue where right rudder could detach from vertical stabilizer in F-35A.
- Updated TTA paint scheme.
- Fixed various effect colours.
- Fixed issue with incorrect sun visor transparency in the CAUSE.
- Fixed bad scenario briefing formatting is seen in some resolutions.
- Improved freeway lane textures.
- Fixed issue preventing AI push back from occurring.
- Fixed various water data issues.
- Updates to several airports and surrounding areas including KSAN, KPVD, KXNA, and KTRI.
- Fixed VMMC taxiway elevation issues.
- Fixed various bridge issues.
- Fixed issue with FX tool not loading certain values from effect files in some cases.
The source of this article can be found here.
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