Pyreegue Shifting Flight Sim Scenery Interior Standards - PYREEGUE Dev Co, Microsoft Flight Simulator

Pyreegue Shifting Flight Sim Scenery Interior Standards

Through his social network accounts, Pyreegue has been continuously sharing screenshots of the Rolls-Royce hangars at East Midlands Airport this month. The scenery is being developed for Microsoft Flight Simulator.

While we usually don’t tend to report on previews of hangars, this one is done with an exceptional level of detail that deserves attention.

Because Pyreegue is not only recreating the facility from the outside, but also the inside, and with that sort of detail, many community members are questioning whether these are renders or pictures from the facility.

It’s important to note that, as he states, he’s a “one man band“, thus he doesn’t have a huge team behind him and it’s mostly him putting it all together.

Read also:  Barelli Releases New Ciampino Scenery for MSFS

The previews are showcasing the reception area and the hangar interior with a static model of the Rolls-Royce Electroflight NXTE aircraft and their new UltraFan engine. In addition, one of the previews demonstrates Pyreegue’s meticulous attention to detail, as the hangar is recreated with all of the supporting beams.

We can also notice present tool racks, various cabinets around the hangar, electricity boxes, modelled doors, and even paintings, banners, and lights on the walls or hanging from the ceiling. Not to mention various static objects in the reception area, adding to the overall immersion and authenticity of the space.

To look closer at the Rolls-Royce Electroflight NXTE aircraft, Pyreegue has also posted a close-up screenshot of the aircraft’s engine area, showcasing even the smallest of details with the PBR materials in place.

Read also:  MK-Studios Releases Updated Dublin v2 for MSFS

This sort of detail is very unusual for scenery projects where some developers are hesitant about featuring interiors at all, not to mention this is the interior of a hangar at the airport, not the terminal itself. Pyreegue did not yet share any closer information on the scenery itself, but from the previews, it looks very promising.

Would you like to have this sort of detail in all sceneries? Do you like when scenery features recreated interiors? Should this become a new standard in all sceneries?

Comment Policy

In order to ensure friendly environment for everyone, we outlined a few simple rules that need to be followed when participating in discussions in the comment section under each post. It's nothing complicated: keep the comments English, avoid vulgarisms, offensive language, abusive behaviour, creating or participating in arguments, trolling, or self-promotion.