Stairport Sceneries Announces Venice Lido for MSFS

Stairport Sceneries, a developer responsible for many sceneries for X-Plane 11 or a very popular plugin SAM, has announced their work on a rendition of Venice Lido Airport (LIPV) for Microsoft Flight Simulator.

The announcement was made through the Aerosoft Facebook page in which a link leading to a forum post along with some previews were attached.

Venice Lido is a general aviation airfield mainly used for private purposes. It is located 1.9 miles north of Venice and offers a grass runway, which is 994 metres long, and a grass heliport. From a historic perspective, it was also used as a military base during World War I.

The scenery will feature a highly detailed rendition of the airport itself and using the techniques specific to Microsoft Flight Simulator, the scenery will include high-definition PBR textures. There will be weather-dependent and animated 3D people, meaning that humans at the airport will change based on the weather, which will for sure enhance the experience a flight simmer will get while using the scenery.

There was no further information on when the scenery will be released nor what will be its price tag.


  • Detailed rendition of the airfield LIPV Lido di Venezia
  • Perfectly blended into the photogrammetric city of Venice
  • Fully custom modelling and texturing using PBR effects throughout the entire airfield
  • Clutter objects and 3D people to bring the airport to life
  • Custom night lighting including runway and taxiway
  • Custom static aircraft (aircraft and helicopters) reflecting the real traffic at the airfield (randomized)
  • Individual animations like weather dependent 3D people, animated sun visors at tower and more
  • Excessive performance optimization based on specifications by Microsoft
  • Best spot to start your Venice adventure

Author: Patrik

My aviation enthusiasm started back in March 2016 and since then I fly almost every day when I have time. I always like to discover new places or new things. The vehicles or any kind of technical things always fascinated me. As I was younger, I was also a journalist in a school magazine, so when I got an opportunity to write articles about my favorite hobby, I immediately jumped in.

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