TorqueSim SR22 Development Update 6 (18.5.)

Last time mentioned more than a month ago, TorqueSim has today released a new development update covering their currently developed Cirrus SR22 rendition for X-Plane 11. This time, we got some insight into the RealSimGear integration, 3D modelling and texturing, engine model update, electrical system update and a new website.

Realsimgear integration

The post has started talking about the RealSimGear integration. It was said, that the RealSimGear hardware will integrate perfectly with the aircraft, all knobs will be pre-configured and the PFD and MFD screens will automatically display the content when the aircraft is loaded. The hardware bundle has already been put on the RealSimGear website and can be purchased for $2,999.

3D modelling and texturing

Based on the development update, the 3D model and texturing has been completed and the model now features full 4K PBR texturing with accurately replicated materials.

Engine model

The next part of the development update has focused on the engine model that will be featured in the aircraft. Why is the engine model so important? TorqueSim is aiming to include the most accurate replica of piston engine for X-Plane 11 in the aircraft. The SR22 IO-550-N engine will be simulated down to each individual component.

The engine model will also feature an extensive FMOD sound pack that will feature details such as fuel dripping from the cylinder drain port when flooding the engine.

electrical system

The developers have refined, tested, and validated the electrical systems since the last mention back in February. A lead-acid battery has been simulated with its behaviours together with Alternators and the Master Control Unit.

The electrical system is a low-level physics simulation, when a switch is flipped on the plane, instead of simply checking for power on the bus, the SR22 simulation actually connects the “switch” tying the individual electrical item onto the power bus.


TorqueSim has replaced the old website with a new one that should make everything easier to find and feature quicker loading times across the globe. The TorqueSim blog has also been transferred to a subdomain to The new website can be found at

Author: George

I've been a flight sim enthusiast for some time now, and I've always enjoyed flying to various destinations all over the world, but my favourite airport is by far Corfu. I started this news site in May 2019 and since then my main goal is to keep you informed about the latest stuff happening on the scene.