George Farmer
I work with people who like planes.
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Chudoba Design Updates Hurghada Airport for X-Plane 11
1.12.2020 – Chudoba Design has recently taken to their Facebook Page to share a post addressing the upcoming update for their rendition of Hurghada International Airport (HEGN) scenery for X-Plane 11. That was three days ago, today, on December 1st, the update was released. Marked as version v1.2, the new version of the scenery features, for example,…
Aerosoft Further Previews CRJ for MSFS
1.12.2020 – Aerosoft’s developer, Hans Hartmann, has recently taken to the Aerosoft Forums to share a new set of previews showcasing the upcoming rendition of Bombardier CRJ700 for Microsoft Flight Simulator. This time directly from the simulator and not from a modelling software. Based on previous posts on the forums made by Mathijs Kok, Aerosoft is “gearing…
Airfield Canada Further Previews Halifax for X-Plane 11
30.11.2020 – Airfield Canada has recently taken to their Facebook Page to share further previews of their upcoming scenery of Halifax Airport (CYHZ) for X-Plane 11. All four images shared are from the modelling software used by the developer – Blender. Based on the previous posts, the scenery will feature custom mesh made by Maps2XPlane. It is…
Boundless Announces Alderney Island for X-Plane 11
29.11.2020 – Boundless has today officially announced the development of Alderney Island for X-Plane 11. The developers have partnered again with Ciano35, a developer who participated in the Kerry Airport (EIKY) scenery development. It is the first scenery of the type developed by Boundless. Based on the email we received from the developers, the scenery will feature…
ShortFinal Design Releases Freeware Hakodate Airport for X-Plane 11
29.11.2020 – ShortFinal Design has yesterday taken to their Facebook Page to announce the release of a freeware scenery for X-Plane 11 covering the airport of Hakodate (RJCH). The scenery was announced earlier this year on October 6th. It is the first scenery by ShortFinal Design that has been made using Substance Painter which made it possible…

