MSFS Development Update (07.01.21)

MSFS Dev update

The Microsoft Flight Simulator team have released another, though shorter, development update in their continual drive to inform and progress with the new simulator.

Highlighting the bug of spikes in the landscape, the team have suggested they are on it, and are hoping for an update in the next few days. As always, the team stress they are listening to all the feedback and are working on preparing the next Sim Update, scheduled towards the end of January.

SDK Update

  • DevMode:
    • The updated version of the in-game console is now included in our production pipeline and will be available as part of the upcoming World Update 3: United Kingdom / Ireland.
    • We fixed a bug affecting the taxi light signs’ size in the Scenery Editor.
    • Our first wizard setup for airports is being reviewed and tested to ease up the creation of new airports via the Project Editor.
    • Hierarchical instances / Grouping in Scenery Editor is in the testing phase and is also going well.
    • We are always looking into how we can better improve the devmode experience while stability will remain a key pillar throughout 2021.
  • WebAssembly:
    • Security for WASM modules has been the focus of our efforts throughout the week.

Third Party Update

  • Since launch, we have approved nearly 100 3rd party development teams to the Partner Program and they have released close to 350 products on the platform to date. Another 300 additional aircraft, airports and other add-ons have either been announced or are in production. It’s also exciting to hear about new companies joining the program or new add-ons being developed every single day. We’re thrilled to see this level of activity which shows how vibrant our platform is already in just a few months. We’re eager to see what the third party community will come up with in 2021!
    • Airports:
      • 285 airports (+12 from last week) have been released for the platform so far.
      • 97 airports (+7 from last week) are already in our in-sim store.
      • 65 airports (+8 from last week), beyond the released airports, have been announced.
      • 121 airports (+5 from last week) are not announced, but are in development based on information from 3rd parties.
      • In total 471 airports are either already released or are in active production.
    • Aircraft:
      • 15 aircraft (+3 from last week) have been released for the platform so far.
      • 7 aircraft (+1 from last week) are already in our in-sim store.
      • 67 aircraft (+7 from last week), beyond the released airplanes, have been announced.
      • 23 aircraft (+3 from last week) are not announced, but are in development based on information from 3rd parties.
        • So overall, 105 aircraft are either released or are in production.
        • Per request from Aerosoft and the development team led by Hans, the CRJ was recently delayed. It’s good to see Aerosoft’s commitment to quality and that they want to invest additional time to make this plane a standout release and we are happy to help them get there.
    • Scenery:
      • 106 scenery add-ons (+60! from last week) have been released for the platform so far.
      • 10 scenery add-ons (+0 from last week) are already in our in-sim store.
      • 3 scenery add-ons (-1 from last week) beyond the released scenery, have been announced.

We continue to have a great time engaging with Working Title and are also in contact with Fly By Wire, Saltys, and a few others. We hope to share some good news on all this soon!



Author: Ray

I have been an avid aviation enthusiast for about eight years since I first started using FSX. Apart from flying in the sims (now X-Plane 11 and MSFS) I enjoy reading about aviation through the many periodicals and books available. I live in South Yorkshire in the northern half of the UK.

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