Axonos has confirmed that Tokyo Haneda Airport (RJTT) is nearing release for X-Plane, with the project now officially entering beta testing. Developed by Lee Miles, the airport has been in production for nearly two years and represents one of the most complex scenery projects currently underway for the platform. Progress updates were shared via the Axonos Discord channel throughout December and January, outlining development status, delays, and recent milestones for X-Plane users.
Operational Significance and Traffic Profile
Tokyo Haneda is one of the world’s busiest airports and a critical hub for Japan’s domestic aviation network. Unlike long haul focused international gateways, Haneda operates under continuous high frequency traffic conditions, with dense arrival and departure waves throughout the day. This operational profile places strong emphasis on accurate runway geometry, taxiway connectivity, and ground flow modeling for realistic simulation.


Haneda is also characterized by rapid domestic airline turnarounds. Aircraft frequently operate multiple short sector legs per day, requiring precise gate placement, tight apron spacing, and efficient pushback and taxi sequencing. For X-Plane users flying real world schedules, even minor inaccuracies in markings or layout can quickly affect immersion and operational realism.
The airport’s closely spaced parallel runways further increase complexity. Simultaneous mixed mode operations are common, making correct runway thresholds, exits, and hold short points essential for believable arrival and departure flow.
Project Scope and Development Focus
The RJTT project is currently being developed exclusively for X-Plane. Axonos has described it as the most technically demanding scenery Lee Miles has produced to date. Earlier release expectations were intentionally revised to allow for higher quality standards and refinements informed by experience gained on other large airport projects completed during the same period.
By early December, core airside infrastructure was already in place, including runway and taxiway geometry, pavement layers, and primary markings. Remaining work focused on mesh refinement, terminal markings, landside areas, and environmental detail such as dirt, grunge textures, lighting, and ground clutter. These elements are particularly important at Haneda due to apron density, elevation transitions, and terminal proximity.


Work In Progress Map and Current Status
Axonos introduced a Work In Progress map to provide transparency into development status. The latest version, published on January 13 and shown below, displays only green and yellow areas. Green sections indicate areas that are fully complete and operational, including markings, lighting, signage, textures, and clutter. Yellow sections represent areas still undergoing final detail passes. Earlier color states are no longer applicable, as the current map reflects a project that is largely complete.

Development Delays and Transition to Beta
January updates confirmed that the originally anticipated holiday release window was postponed due to personal circumstances and late stage quality improvements. Lee Miles stated that the delay allowed for a reset and ultimately resulted in a higher quality final product. An earlier release would not have met current standards, particularly for a high density airport where mesh accuracy, marking precision, and environmental detail directly affect usability.
On January 18, Axonos confirmed that RJTT Tokyo Haneda for X-Plane had officially entered beta testing. This milestone indicates that core development is complete and the project is now undergoing structured testing and final adjustment. No release date has been announced. Axonos stated that screenshots, a trailer, and additional media will be shared after beta feedback is reviewed and remaining issues addressed.




Platform Clarification
All updates referenced apply exclusively to X-Plane. Progress updates for Microsoft Flight Simulator will be communicated separately by the development team at a later stage. Axonos continues to position RJTT as a flagship upcoming release for the X-Plane platform, with a focus on delivering an operationally accurate rendition of Tokyo Haneda Airport suited to high density airline operations within X-Plane.
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