29.4.2023 – 14:17z

MK Studios Releases Detailed Philadelphia International for MSFS

MK Studios took to their Facebook page yesterday to announce the release of their rendition of Philadelphia International Airport (KPHL) for Microsoft Flight Simulator. The product is their first American airport rendition in over twelve years. The last American airport released by the team was John Wayne Airport back in 2011 for Flight Simulator X.

MK Studios’ Philadelphia International is a high-fidelity rendition of the real-world airport and has been developed from scratch. The handcrafted airport has been brought to life in-sim with stunning graphics and realistic details. Key features of the rendition include fully modeled terminal interiors, landside buildings, and major points of interest surrounding the airport along with custom ground service equipment vehicles.

Furthermore, the rendition is fully compatible with most aircraft AI traffic plug-ins such as Just Flight’s FS Traffic and FS Live Traffic Liveries (FSLTL). The rendition has also been optimized to the platform’s performance guidelines for both PC and Xbox. Despite that, the team states that the rendition features crisp texturing throughout all buildings and structures.

Read also: FlightSim Studio AG Updates E-Jets to Version 0.9.26

Philadelphia International Airport is the primary airport serving Philadelphia, Pennsylvania, and is the 21st busiest in the United States. The airport is located seven miles from the city’s central area. 22 airlines operate scheduled flights to the airport offering nearly 500 departures to 130 destinations worldwide. It is also the fifth largest hub for American Airlines and the regional hub for UPS Airlines.

MK Studios’ Philadelphia International is a must-have for anyone looking to fly to the longest runway on the East Coast and explore more of the virtual American skies. The rendition is available for purchase on the Orbx store or on the simMarket store and retails for USD 18.50 exclusive of taxes. You can also read our review of the team’s second rendition of Dublin Airport for Microsoft Flight Simulator.

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