14.4.2021 – 19:32z

World Update IV for MSFS Released

It is update time again for Microsoft Flight Simulator. This time, the development team has announced the release of World Update IV, focusing on France, Belgium, Luxemburg, and the Netherlands.

Features points of interest from the heart of Europe, such as the Arc de Triomphe in Paris, the Royal Palace in Amsterdam, and the Adolphe Bridge in Belgium, as well as three handcrafted airports – Megève Airport (LFHM), Nice Côte d’Azur Airport (LFMN), Rotterdam The Hague Airport (EHRD) – and photogrammetry improvements to Paris and Amsterdam.

This is a major update around 17Gb in size. Users are recommended to either move or rename the community folder before updating the simulator. A full list of the release notes is provided below.

Read also: Chudoba Design Releases Bratislava for X-Plane

RELEASE NOTES 1.15.7.0

WORLD

  • Fixed reduction of tree display distance that was caused by smaller tree sizes
  • Water mask has been updated with latest locations

UI

  • Localization has been added for Japanese and Dutch
  • Incorrect fuel weight calculation when switching planes in the “Weight and Balance” screen has been fixed

PLANES

  • S7 Airbus A320neo livery has been added
  • KLM Boeing 787-10 Dreamliner livery has been added
  • Fixed screens not turning on under rare circumstances
  • Fixed black screens for various Aviat Pitts Special S2S liveries
  • Fixed altitude and standard altitude calculations to fix the altimeter behavior (Now correctly calculates altitude based on altimeter pressure setting and outside pressure)
  • Updated Diamond DA40NG speed, ground roll and fuel consumption

INPUT:

  • Honeycomb device 10 degrees heading issue has been fixed

ACTIVITIES

  • Fix sim rate speed change according to the various activity types
  • Autopilot has been fixed in the second tutorial

SDK/DEVMODE

GENERAL:
  • Added a new feature on the DevMode toolbar to let you know when a new release is available for download. It also includes the release notes for this update and the previous ones
  • Improved the DevMode font, which could be blurry on some screens
  • Added an Airport Creation Wizard to ease the creation of new airports
  • New option to flag if a package is designed for Xbox and/or PC. This is mainly in preparation for some transparent changes in the back-end and shouldn’t affect your current work. Simply select this option if you consider releasing your content on Xbox via the in-game marketplace in the future.
DOCUMENTATION:
  • Massive update to the Scenery Editor documentation
  • Added External Installer Sample
  • Added a page about VR for cockpits
  • Added liveries sample
  • Split « Documentation » tab in 2 links, « Open local » which is downloaded with the SDK update or « Open online » which redirects to docs.flightsimulator.com
SCENERY EDITOR:
  • Fixed a bug on TaxiwaySign properties to prevent from typing invalid characters
  • Removed inactive options: Cast shadow & No Snow
  • Fixed a crash when using Importer from AP
  • Fixed a bug that didn’t show object test radius when selected
  • Fixed a bug on taxiway lines that were no longer displayed
  • Fixed a buffer overflow on Display Name
  • Fixed a crash when exiting « one-click placing » with Properties window visible
  • Added a button to remove material from polygons
  • Implemented the Delete Key as a way to delete individual points on polygons-based objects (painted lines, apron, polygons…)
AIRCRAFT EDITOR:
  • The Initial Zoom value in the Camera tab is now capped to 20
WEBASSEMBLY:
  • Fixed execute_calculator_code proxy and added more security to it
SIMCONNECT:
  • Exposed ROTATION_ACCELERATION_BODY_X/Y/Z Simvars

KNOWN ISSUE

  • The cockpit screens can end up in an unresponsive state if the RTC finishes and proceed into flight. Please make sure to click the Fly Now button before the RTC ends. (RTC = Real-Time Cinematic)

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